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using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestMathHelper : MonoBehaviour { public static Vector2 Rotate(Vector2 v, float delta) { return new Vector2( v.x * Mathf.Cos(delta) - v.y * Mathf.Sin(delta), v.x * Mathf.Sin(delta) + v.y * Mathf.Cos(delta) ); } }