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using UnityEngine;
using System.Collections;
//This script executes commands to change character animations
[RequireComponent (typeof (Animator))]
public class Actions : MonoBehaviour {
private Animator animator;
void Awake () {
animator = GetComponent<Animator> ();
}
public void Dead1()
{
animator.SetBool ("ACS_Dead1", true);
}
public void Dead2()
{
animator.SetBool ("ACS_Dead2", true);
}
public void Dead3()
{
animator.SetBool ("ACS_Dead3", true);
}
public void Dead4()
{
animator.SetBool ("ACS_Dead4", true);
}
public void StrafeLeft()
{
animator.SetBool ("ACS_StrafeLeft", true);
}
public void StrafeRight()
{
animator.SetBool ("ACS_StrafeRight", true);
}
public void Idle()
{
animator.SetBool ("ACS_Idle", true);
}
public void Idle2()
{
animator.SetBool ("ACS_Idle2", true);
}
public void Attack()
{
animator.SetBool ("ACS_Attack", true);
}
public void TurnLeft()
{
animator.SetBool ("ACS_TurnLeft", true);
}
public void TurnRight()
{
animator.SetBool ("ACS_TurnRight", true);
}
public void ChangeToWalk()
{
animator.SetBool ("ACS_ChangeToWalk", true);
}
public void ChangeToWeels()
{
animator.SetBool ("ACS_ChangeToWeels", true);
}
public void MoveWeelsForwad()
{
animator.SetBool ("ACS_MoveWeelsForwad", true);
}
public void MoveWeelsForwad2()
{
animator.SetBool ("ACS_MoveWeelsForwad2", true);
}
public void MoveWeelsBack()
{
animator.SetBool ("ACS_MoveWeelsBack", true);
}
public void WalkForwad()
{
animator.SetBool ("ACS_WalkForwad", true);
}
public void WalkForwad2()
{
animator.SetBool ("ACS_WalkForwad2", true);
}
public void WalkBack()
{
animator.SetBool ("ACS_WalkBack", true);
}
}
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