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path: root/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class EquipBase 
{

	public abstract string name { get; }

	public abstract string iconPath { get; }

	/// <summary>
	/// 连发模式
	/// </summary>
	public enum AutoMode
	{
		Interval,  // 按时连发,需要设置Interval
		Condition, // 按条件触发,需要重写CheckCondition
	}

	public abstract AutoMode autoMode { get; }

	/// <summary>
	/// 触发的时间间隔
	/// </summary>
	public virtual float interval { get; }

	/// <summary>
	/// 使用装备
	/// </summary>
	public abstract void OnTrigger(GameObject owner);
  
	public virtual bool CheckCondition(GameObject owner)
	{
		return false;
	} 

	public virtual void Update()
	{
	}

}