summaryrefslogtreecommitdiff
path: root/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
blob: ff8a198543d15f1a9c04afbe5cf9cde6473d2a63 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class EquipBase 
{

	public abstract string name { get; }

	public abstract string iconPath { get; }

	/// <summary>
	/// 连发模式
	/// </summary>
	public enum AutoMode
	{
		Interval,  // 按时连发,需要设置Interval
		Condition, // 按条件触发,需要重写CheckCondition
		Always,    // 常驻
	}

	public abstract AutoMode autoMode { get; }

	/// <summary>
	/// 触发的时间间隔
	/// </summary>
	public virtual float interval { get; }

	/// <summary>
	/// 初始化
	/// </summary>
	public virtual void OnInitialize(GameObject owner)
	{
	}

	/// <summary>
	/// 销毁
	/// </summary>
	/// <param name="owner"></param>
	public virtual void OnDestroy(GameObject owner)
	{
	}

	/// <summary>
	/// 使用装备
	/// </summary>
	public abstract void OnTrigger(GameObject owner);
  
	public virtual bool CheckCondition(GameObject owner)
	{
		return false;
	}

	/// <summary>
	/// 停止开火
	/// </summary>
	/// <param name="owner"></param>
	public virtual void OnStop(GameObject owner)
	{
	}

	public virtual void Update(GameObject owner)
	{
	}

}