blob: ff8a198543d15f1a9c04afbe5cf9cde6473d2a63 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class EquipBase
{
public abstract string name { get; }
public abstract string iconPath { get; }
/// <summary>
/// 连发模式
/// </summary>
public enum AutoMode
{
Interval, // 按时连发,需要设置Interval
Condition, // 按条件触发,需要重写CheckCondition
Always, // 常驻
}
public abstract AutoMode autoMode { get; }
/// <summary>
/// 触发的时间间隔
/// </summary>
public virtual float interval { get; }
/// <summary>
/// 初始化
/// </summary>
public virtual void OnInitialize(GameObject owner)
{
}
/// <summary>
/// 销毁
/// </summary>
/// <param name="owner"></param>
public virtual void OnDestroy(GameObject owner)
{
}
/// <summary>
/// 使用装备
/// </summary>
public abstract void OnTrigger(GameObject owner);
public virtual bool CheckCondition(GameObject owner)
{
return false;
}
/// <summary>
/// 停止开火
/// </summary>
/// <param name="owner"></param>
public virtual void OnStop(GameObject owner)
{
}
public virtual void Update(GameObject owner)
{
}
}
|