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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 回旋镖
/// </summary>
public class Equip_Boomerang : EquipBase
{
public override AutoMode autoMode => AutoMode.Condition;
public override string name => "";
public override string iconPath => "";
/// <summary>
/// 接到回旋镖后重新掷出,否则间隔一段时间投掷
/// </summary>
/// <param name="owner"></param>
/// <returns></returns>
public override bool CheckCondition(GameObject owner)
{
return false;
}
public override void OnTrigger(GameObject owner)
{
}
public override void Update()
{
}
}
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