summaryrefslogtreecommitdiff
path: root/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
blob: c00ebc4b6f93464f3060fcf63440219ff3ef5cb6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 回旋镖
/// </summary>
public class Equip_Boomerang : EquipBase
{
	public override AutoMode autoMode => AutoMode.Condition;

	public override string name => "";

	public override string iconPath => "";

	/// <summary>
	/// 接到回旋镖后重新掷出,否则间隔一段时间投掷
	/// </summary>
	/// <param name="owner"></param>
	/// <returns></returns>
	public override bool CheckCondition(GameObject owner)
	{
		return false;
	}

	public override void OnTrigger(GameObject owner)
	{
	}

	public override void Update()
	{
	}

}