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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 物品,可以加Buff、提升属性、技能附加效果
/// </summary>
public class ItemBase : MonoBehaviour
{
public virtual string name { get; }
public virtual string iconPath { get; }
protected int m_Count = 1;
public int count { get { return m_Count; } }
public void SetCount(int c)
{
m_Count = c;
}
public virtual void Update()
{
}
}
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