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path: root/SurvivalTest/Assets/Scripts/Items/ItemBase.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ÊÎÆ·£¬¼ÓBUFF
/// </summary>
public class ItemBase : MonoBehaviour
{

	public virtual string name { get; }

	public virtual string iconPath { get; }

	public virtual void Update()
	{
	}

}