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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class PlayerManager : Singleton<PlayerManager>
{
// 持有的物品
public List<PropBase> props { get { return m_Props; } }
private List<PropBase> m_Props = new List<PropBase>();
void InitProps()
{
m_Props.Add(new Prop_B2Phone());
m_Props.Add(new Prop_SpaceBeamer());
m_Props.Add(new Prop_NuclearBomb());
}
public void UseProp(PropBase prop)
{
if(!props.Contains(prop))
{
Debug.LogError("No such prop, name=" + prop.name);
return;
}
prop.OnUse(m_Crew.gameObject);
}
void UpdateProps()
{
for(int i = 0; i < props.Count; ++i)
{
props[i].Update();
}
}
}
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