using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Prop_NuclearBomb : PropBase
{
public override string name => "ΊΛ΅―ΓάΒλΟδ";
public override string iconPath => "art/ui/propicon/nuclear_bomb";
public override void OnUse(GameObject owner)
{
}
}