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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Prop_SpaceBeamer : PropBase
{
public override string name => "ÎÀÐÇÉäÏß";
public override string iconPath => "art/ui/propicon/space_beamer";
string prefabPath = "prefabs/weapon/space_beam";
public override void OnUse(GameObject owner)
{
TestSpaceBeam beam = UnityEngine.Object.Instantiate<TestSpaceBeam>(ResourceManager.Instance.Load<TestSpaceBeam>(prefabPath));
Vector3 pos3D = owner.GetComponent<TopDownTransform>().position;
beam.Set(pos3D + new Vector3(3, 0, 0));
}
}
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