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path: root/SurvivalTest/Assets/Scripts/Test/TestBeamBullet.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestBeamBullet : MonoBehaviour
{
	public Vector3 direction;
	public float speed;

    // Start is called before the first frame update
    void Start()
    {
		Invoke("Dead", 3);
    }

	void Dead()
	{
		if (this.gameObject)
		{
			GameObject.Destroy(this.gameObject);
		}
	}

    // Update is called once per frame
    void Update()
    {
		Vector3 position = transform.position;
		position += direction * speed * Time.deltaTime;
		transform.position = position;
    }

	private void OnTriggerEnter2D(Collider2D collision)
	{
		GameObject go = collision.gameObject;

		if (!go.CompareTag("enemy"))
		{
			return;
		}
		
		GameObject.Destroy( collision.gameObject);  

		//this.gameObject.SetActive(false);

		if (this.gameObject)
		{
			GameObject.Destroy(this.gameObject);
		}
	}

}