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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestCannon : MonoBehaviour
{
public TestBeamBullet bullet;
public Transform start;
public float speed = 1;
SpriteRenderer sprite;
// Start is called before the first frame update
void Start()
{
sprite = GetComponent<SpriteRenderer>();
StartCoroutine(coFire(1f));
}
// Update is called once per frame
void Update()
{
}
IEnumerator coFire(float interval)
{
while (true)
{
TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
b.gameObject.SetActive(true);
b.transform.position = start.position;
b.direction = -transform.right;
yield return new WaitForSeconds(interval);
}
}
}
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