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path: root/SurvivalTest/Assets/Scripts/Test/TestCannon.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestCannon : MonoBehaviour
{
	public TestBeamBullet bullet;

	public Transform start;

	public float speed = 1;

	SpriteRenderer sprite;

	// Start is called before the first frame update
	void Start()
	{
		sprite = GetComponent<SpriteRenderer>();

		StartCoroutine(coFire(1f));
	}

	// Update is called once per frame
	void Update()
	{

	}

	IEnumerator coFire(float interval)
	{
		while (true)
		{
			TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
			b.gameObject.SetActive(true);

			b.transform.position = start.position;

			b.direction = -transform.right;

			yield return new WaitForSeconds(interval);
		}
	}

}