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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestCharacterMovement : MonoBehaviour
{
public SpriteRenderer sprite;
public float speed;
// Start is called before the first frame update
void Start()
{
sprite = GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update()
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
Vector3 position = transform.position;
position.x += x * speed * Time.deltaTime;
position.y += y * speed * Time.deltaTime;
transform.position = position;
if (x > 0)
{
sprite.flipX = false;
}
else if(x < 0)
{
sprite.flipX = true;
}
}
}
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