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path: root/SurvivalTest/Assets/Scripts/Test/TestCharacterMovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestCharacterMovement : MonoBehaviour
{
	public SpriteRenderer sprite;

	public float speed;

    // Start is called before the first frame update
    void Start()
    {
		sprite = GetComponent<SpriteRenderer>();

	}

    // Update is called once per frame
    void Update()
    {
		float x = Input.GetAxis("Horizontal");
		float y = Input.GetAxis("Vertical");

		Vector3 position = transform.position;
		position.x += x * speed * Time.deltaTime;
		position.y += y * speed * Time.deltaTime;

		transform.position = position;

		if (x > 0)
		{
			sprite.flipX = false;
		}
		else if(x < 0)
		{
			sprite.flipX = true;
		}

    }
}