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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestDestroySelf : MonoBehaviour
{
public float lifeTime;
public AnimationCurve alphaCurve;
private float time;
private SpriteRenderer sr;
void Start()
{
Invoke("DestroySelf", lifeTime);
time = 0;
sr = GetComponent<SpriteRenderer>();
}
void DestroySelf()
{
this.gameObject.SetActive(false);
Destroy(this.gameObject);
}
void Update()
{
time += Time.deltaTime;
if (sr)
{
Color c = sr.color;
c.a = alphaCurve.Evaluate(time / lifeTime);
sr.color = c;
}
}
}
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