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path: root/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestMoveToTarget : MonoBehaviour
{
	public float speed = 1;

	Vector2 target;

	SpriteRenderer sprite;

	private void Start()
	{
		sprite = GetComponent<SpriteRenderer>();

	}

	private void Update()
	{
		if (Input.GetButtonDown("Fire2"))
		{
			Vector3 screenPos = Input.mousePosition;

			target = Camera.main.ScreenToWorldPoint(screenPos);
			//Debug.Log(target);
		}

		Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
		Vector3 move = dir * speed * Time.deltaTime;
		transform.position = transform.position + move;

		float x = move.x;
		if (x > 0)
		{
			sprite.flipX = false;
		}
		else if (x < 0)
		{
			sprite.flipX = true;
		}

	}

}