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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestMoveToTarget : MonoBehaviour
{
public float speed = 1;
Vector2 target;
SpriteRenderer sprite;
private void Start()
{
sprite = GetComponent<SpriteRenderer>();
}
private void Update()
{
if (Input.GetButtonDown("Fire2"))
{
Vector3 screenPos = Input.mousePosition;
target = Camera.main.ScreenToWorldPoint(screenPos);
//Debug.Log(target);
}
Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
Vector3 move = dir * speed * Time.deltaTime;
transform.position = transform.position + move;
float x = move.x;
if (x > 0)
{
sprite.flipX = false;
}
else if (x < 0)
{
sprite.flipX = true;
}
}
}
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