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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestRobot1 : MonoBehaviour
{
public Transform shadow;
public float x = 0;
public float y = -0.628f;
public float z; // fake height
public AnimationCurve curve;
public AnimationCurve curveX;
public AnimationCurve curveY;
private void Update()
{
x = curveX.Evaluate(Time.time % 1f);
y = curveY.Evaluate(Time.time % 1f);
z = curve.Evaluate(Time.time % 1f);
Vector3 pos = transform.position;
pos.x = x;
pos.y = y + z;
transform.position = pos;
pos.y = y;
shadow.transform.position = pos;
}
}
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