using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestSnapAngle : MonoBehaviour
{
public int m_Count = 16;
[Range(0, 15)]
public int m_Angle;
public void Update()
{
transform.rotation = Quaternion.Euler(0,m_Angle * 360f/ m_Count, 0);
}
}