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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestTopDown2DTransform : MonoBehaviour
{
public bool useGravity = false;
public Vector3 position // x, y, h
{
get
{
Vector3 topdownPos = transform.position;
topdownPos.y -= h;
topdownPos.z = h;
return topdownPos;
}
set
{
h = value.z;
Vector3 realPos = transform.position;
realPos.y = value.y + h;
transform.position = realPos;
}
}
public float x
{
get
{
return position.x;
}
}
public float y
{
get
{
return position.y;
}
}
public float h = 0;
public float z
{
get
{
return transform.position.z;
}
}
public float depth
{
get
{
return this.z;
}
}
private float vy = 0;
private void Update()
{
if (useGravity)
{
Vector3 pos = position;
vy += -9.8f * Time.deltaTime;
pos.z = Mathf.Max(pos.z + vy * Time.deltaTime, 0f);
if(pos.z == 0)
{
vy = 0;
}
position = pos;
}
}
}
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