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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public abstract class PanelBase : MonoBehaviour
{
public abstract void Set(object param);
public virtual void OnEnable()
{
InitRectTransform();
}
public void InitRectTransform()
{
RectTransform rect = gameObject.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0, 0);
rect.anchorMax = new Vector2(1, 1);
rect.localScale = new Vector3(1, 1, 1);
rect.anchoredPosition3D = Vector3.zero;
rect.offsetMin = new Vector2(0, 0);
rect.offsetMax = new Vector2(0, 0);
rect.pivot = new Vector2(0.5f, 0.5f);
}
protected virtual void Update()
{
}
protected virtual void OnSecondUpdate()
{
}
}
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