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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PanelItemBar : PanelBase
{
	/// <summary>
	/// 当前持有的Items
	/// </summary>
	public List<ItemWidget> m_Items = new List<ItemWidget>(); 

	bool SwitchToLeft()
	{
		return Input.GetButtonDown("LeftItem");
	}

	bool SwitchToRight()
	{
		return Input.GetButtonDown("RightItem");
	}

	protected override void Update()
	{
		if (SwitchToLeft())
		{
		}
		if (SwitchToRight())
		{
		}
	}

}