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//#define TEST
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public struct UIItemWidgetParam
{
public ItemBase item;
}
public class UIItemWidget : UIGridPropBase
{
public Image Image_Icon;
public Text Text_Count;
public ItemBase item { get { return m_Item; } }
private ItemBase m_Item;
public override void Set(object param)
{
UIItemWidgetParam info = (UIItemWidgetParam)param;
m_Item = info.item;
Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.item.iconPath);
#if TEST
int n = Random.Range(1, 20);
Text_Count.gameObject.SetActive(n > 1);
Text_Count.text = n.ToString();
#else
Text_Count.gameObject.SetActive(false);
#endif
}
}
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