blob: 863e89e745d22ba4a4c2fe9f3d91fe005b3b6267 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public struct PropWidgetParam
{
// Ö÷¶¯µã»÷
public System.Action<PropWidget> onSelected;
public PropBase prop;
}
public class PropWidget : UIGridPropBase
{
public Image Image_Icon;
public Image Image_SelectBg;
public Image Image_Use;
private System.Action<PropWidget> onSelected;
public PropBase prop { get { return m_Prop; } }
private PropBase m_Prop;
private Coroutine m_CoUse;
private int m_PendingUse = 0;
public void SetSelectBg(bool selected)
{
Image_SelectBg.gameObject.SetActive(selected);
}
public override void Set(object param)
{
PropWidgetParam info = (PropWidgetParam)param;
onSelected = info.onSelected;
m_Prop = info.prop;
Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.prop.iconPath);
SetSelectBg(false);
Image_Use.gameObject.SetActive(false);
}
public void OnSelectCallback()
{
SetSelectBg(true);
}
public void OnDeselectCallback()
{
SetSelectBg(false);
}
public void OnUseCallback()
{
m_PendingUse++;
PlayUseAnimation();
}
private void PlayUseAnimation()
{
if (m_CoUse != null)
return;
Image_Use.gameObject.SetActive(true);
m_CoUse = StartCoroutine(CoUseAnimation());
}
IEnumerator CoUseAnimation()
{
float speed = 7f;
while(m_PendingUse > 0)
{
Image_Use.fillOrigin = (int)Image.OriginVertical.Bottom;
float t = 0;
while (true)
{
t += speed * Time.deltaTime;
if (t > 1)
break;
Image_Use.fillAmount = Mathf.Lerp(0, 1, t);
yield return null;
}
Image_Use.fillOrigin = (int)Image.OriginVertical.Top;
t = 0;
while (true)
{
t += speed * Time.deltaTime;
if (t > 1)
break;
Image_Use.fillAmount = Mathf.Lerp(1, 0, t);
yield return null;
}
m_PendingUse--;
}
Image_Use.gameObject.SetActive(false);
m_CoUse = null;
yield break;
}
private void StopUseAnimation()
{
if (m_CoUse != null)
{
StopCoroutine(m_CoUse);
}
Image_Use.gameObject.SetActive(false);
}
}
|