using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PanelTopStuffBar : PanelBase
{
public UIWeaponBar m_WeaponBar;
public UIPropBar m_PropBar;
public UIItemBar m_ItemBar;
public override void Set(object param)
{
m_WeaponBar.Set();
m_PropBar.Set();
m_ItemBar.Set();
}
}