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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIItemBar : MonoBehaviour
{
public UIItemWidget m_ItemTemplate;
public UISimpleGrid m_ItemGrid;
private List<UIItemWidget> m_Items = new List<UIItemWidget>();
public void Set()
{
m_ItemTemplate.gameObject.SetActive(false);
for (int i = 0; i < PlayerManager.Instance.items.Count; ++i)
{
UIItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]);
m_Items.Add(widget);
}
}
UIItemWidget MakeItemWidget(ItemBase item)
{
UIItemWidget widget = Instantiate<UIItemWidget>(m_ItemTemplate);
widget.transform.SetParent(m_ItemGrid.transform);
widget.gameObject.SetActive(true);
widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
#if UNITY_EDITOR
widget.name = "item (" + item.name + ")";
#endif
UIItemWidgetParam param = new UIItemWidgetParam();
param.item = item;
widget.Set(param);
return widget;
}
}
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