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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIItemBar : MonoBehaviour
{
	public UIItemWidget m_ItemTemplate;

	public UISimpleGrid m_ItemGrid;

	private List<UIItemWidget> m_Items = new List<UIItemWidget>();

	public void Set()
	{
		m_ItemTemplate.gameObject.SetActive(false);

		for (int i = 0; i < PlayerManager.Instance.items.Count; ++i)
		{
			UIItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]);
			m_Items.Add(widget);
		}
	}

	UIItemWidget MakeItemWidget(ItemBase item)
	{
		UIItemWidget widget = Instantiate<UIItemWidget>(m_ItemTemplate);
		widget.transform.SetParent(m_ItemGrid.transform);
		widget.gameObject.SetActive(true);
		widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
#if UNITY_EDITOR
		widget.name = "item (" + item.name + ")";
#endif

		UIItemWidgetParam param = new UIItemWidgetParam();
		param.item = item;
		widget.Set(param);
		return widget;
	}



}