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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIStateSection : MonoBehaviour
{
public GameObject m_AutoFire;
public GameObject m_LockAim;
private void Start()
{
EventCenter.Instance.Register(EventMsgType.ToggleAutoFire, OnToggleAutoFire);
EventCenter.Instance.Register(EventMsgType.ToggleLockAim, OnToggleLockAim);
}
private void OnDestroy()
{
EventCenter.Instance.UnRegister(EventMsgType.ToggleAutoFire, OnToggleAutoFire);
EventCenter.Instance.UnRegister(EventMsgType.ToggleLockAim, OnToggleLockAim);
}
void OnToggleAutoFire(params object[] objs)
{
m_AutoFire.SetActive(PlayerManager.Instance.autoFire);
}
void OnToggleLockAim(params object[] objs)
{
m_LockAim.SetActive(PlayerManager.Instance.lockAim);
}
}
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