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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIStateSection : MonoBehaviour
{
	public GameObject m_AutoFire;
	public GameObject m_LockAim;

	private void Start()
	{
		EventCenter.Instance.Register(EventMsgType.ToggleAutoFire, OnToggleAutoFire);
		EventCenter.Instance.Register(EventMsgType.ToggleLockAim, OnToggleLockAim);
	}

	private void OnDestroy()
	{
		EventCenter.Instance.UnRegister(EventMsgType.ToggleAutoFire, OnToggleAutoFire);
		EventCenter.Instance.UnRegister(EventMsgType.ToggleLockAim, OnToggleLockAim);
	}

	void OnToggleAutoFire(params object[] objs)
	{
		m_AutoFire.SetActive(PlayerManager.Instance.autoFire);
	}

	void OnToggleLockAim(params object[] objs)
	{
		m_LockAim.SetActive(PlayerManager.Instance.lockAim);
	}

}