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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/PanelWeaponBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PanelWeaponBar : PanelBase
{
	public UIWeaponWidget m_WeaponTemplate;

	public UISimpleGrid m_WeaponGrid;

	private List<UIWeaponWidget> m_Weapons = new List<UIWeaponWidget>();

	public override void Set(object param)
	{
		m_WeaponTemplate.gameObject.SetActive(false);

		for (int i = 0; i < PlayerManager.Instance.weapons.Count; ++i)
		{
			UIWeaponWidget widget = MakeWeaponWidget(PlayerManager.Instance.weapons[i]);
			m_Weapons.Add(widget);
		}
	}

	UIWeaponWidget MakeWeaponWidget(WeaponBase weapon)
	{
		UIWeaponWidget widget = Instantiate<UIWeaponWidget>(m_WeaponTemplate);
		widget.transform.SetParent(m_WeaponGrid.transform);
		widget.gameObject.SetActive(true);
		widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
#if UNITY_EDITOR
		widget.name = "weapon (" + weapon.name + ")";
#endif

		UIWeaponWidgetParam param = new UIWeaponWidgetParam();
		param.weapon = weapon;
		widget.Set(param);
		return widget;
	}

}