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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public struct UIWeaponWidgetParam
{
	public WeaponBase weapon;
}

public class UIWeaponWidget : UIGridPropBase
{
	public Image Image_Icon;
	public Image Image_CD;
	public Text Text_Count;

	public WeaponBase weapon { get { return m_Weapon; } }
	private WeaponBase m_Weapon;

	public override void Set(object param)
	{
		UIWeaponWidgetParam info = (UIWeaponWidgetParam)param;
		m_Weapon = info.weapon;

		Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.weapon.iconPath);

		Image_CD.gameObject.SetActive(weapon.autoMode == WeaponBase.AutoMode.Interval);

		int n = Random.Range(1, 20);
		Text_Count.gameObject.SetActive(n > 1);
		Text_Count.text = n.ToString();

	}

	private void Update()
	{
		if(weapon.autoMode == WeaponBase.AutoMode.Interval)
		{
			float countDown = TinyCountDown.Instance.Get(weapon.GetHashCode().ToString());
			float t = countDown / weapon.interval;
			Image_CD.fillAmount = t;
		}
	}

}