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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PanelType
{
None,
PanelLevelBar,
PanelItemBar,
}
public partial class UIManager : Singleton<UIManager>
{
private Dictionary<PanelType, string> m_Panels = new Dictionary<PanelType, string>();
void SetPanels()
{
AddPanel(PanelType.PanelLevelBar, "PanelLevelBar");
AddPanel(PanelType.PanelItemBar, "PanelItemBar");
}
void AddPanel(PanelType type, string path)
{
m_Panels.Add(type, "prefabs/ui/" + path);
}
void OpenPanel(PanelType type, object param)
{
}
}
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