summaryrefslogtreecommitdiff
path: root/GameCode/AchievementManager.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/AchievementManager.cs
+init
Diffstat (limited to 'GameCode/AchievementManager.cs')
-rw-r--r--GameCode/AchievementManager.cs78
1 files changed, 78 insertions, 0 deletions
diff --git a/GameCode/AchievementManager.cs b/GameCode/AchievementManager.cs
new file mode 100644
index 0000000..0cedf23
--- /dev/null
+++ b/GameCode/AchievementManager.cs
@@ -0,0 +1,78 @@
+using System;
+using Steamworks;
+using UnityEngine;
+
+public class AchievementManager : MonoBehaviour
+{
+ public enum Achievements
+ {
+ START_TUTORIAL,
+ COMPLETE_TUTORIAL,
+ NORDFELS_BEATEN,
+ NORDFELS_QUESTSCOMPLETE,
+ DURSTSTEIN_BEATEN,
+ DURSTSTEIN_QUESTSCOMPLETE,
+ FROSTSEE_BEATEN,
+ FROSTSEE_QUESTSCOMPLETE,
+ MAXLEVEL_REACHED
+ }
+
+ public static void UnlockAchievement(Achievements _achievement)
+ {
+ if (SteamManager.Initialized)
+ {
+ SteamUserStats.SetAchievement(_achievement.ToString());
+ }
+ }
+
+ public static void ResetAllAchievements()
+ {
+ if (!Application.isPlaying)
+ {
+ Debug.LogWarning("Warning: Resetting achievements only works while in play mode.");
+ return;
+ }
+ string[] names = Enum.GetNames(typeof(Achievements));
+ for (int i = 0; i < names.Length; i++)
+ {
+ SteamUserStats.ClearAchievement(names[i]);
+ }
+ }
+
+ public static void LevelBeaten(string _scene)
+ {
+ if (_scene == "Neuland(Tutorial)")
+ {
+ UnlockAchievement(Achievements.START_TUTORIAL);
+ UnlockAchievement(Achievements.COMPLETE_TUTORIAL);
+ }
+ if (_scene == "Nordfels")
+ {
+ UnlockAchievement(Achievements.NORDFELS_BEATEN);
+ }
+ if (_scene == "Durststein")
+ {
+ UnlockAchievement(Achievements.DURSTSTEIN_BEATEN);
+ }
+ if (_scene == "Frostsee")
+ {
+ UnlockAchievement(Achievements.FROSTSEE_BEATEN);
+ }
+ }
+
+ public static void LevelAllQuestsComplete(string _scene)
+ {
+ if (_scene == "Nordfels")
+ {
+ UnlockAchievement(Achievements.NORDFELS_QUESTSCOMPLETE);
+ }
+ if (_scene == "Durststein")
+ {
+ UnlockAchievement(Achievements.DURSTSTEIN_QUESTSCOMPLETE);
+ }
+ if (_scene == "Frostsee")
+ {
+ UnlockAchievement(Achievements.FROSTSEE_QUESTSCOMPLETE);
+ }
+ }
+}