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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/AttackCooldownAnimation.cs
+init
Diffstat (limited to 'GameCode/AttackCooldownAnimation.cs')
-rw-r--r--GameCode/AttackCooldownAnimation.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/GameCode/AttackCooldownAnimation.cs b/GameCode/AttackCooldownAnimation.cs
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+++ b/GameCode/AttackCooldownAnimation.cs
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+using MoreMountains.Feedbacks;
+using MPUIKIT;
+using UnityEngine;
+
+public class AttackCooldownAnimation : MonoBehaviour
+{
+ public GameObject parent;
+
+ public MPImage cooldownIndicator;
+
+ public MMF_Player onShow;
+
+ public MMF_Player onHide;
+
+ private float currentCooldownPercentage;
+
+ private bool inCooldown;
+
+ private void Start()
+ {
+ parent.SetActive(value: false);
+ }
+
+ public void SetCurrentCooldownPercentage(float value)
+ {
+ currentCooldownPercentage = value;
+ if (inCooldown && currentCooldownPercentage <= 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onHide.PlayFeedbacks();
+ inCooldown = false;
+ }
+ if (!inCooldown && currentCooldownPercentage > 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onShow.PlayFeedbacks();
+ inCooldown = true;
+ }
+ }
+
+ private void Update()
+ {
+ if (currentCooldownPercentage > 0f)
+ {
+ cooldownIndicator.fillAmount = 1f - currentCooldownPercentage;
+ }
+ }
+}