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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/BoatAnimation.cs
+init
Diffstat (limited to 'GameCode/BoatAnimation.cs')
-rw-r--r--GameCode/BoatAnimation.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/GameCode/BoatAnimation.cs b/GameCode/BoatAnimation.cs
new file mode 100644
index 0000000..d038afa
--- /dev/null
+++ b/GameCode/BoatAnimation.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+
+public class BoatAnimation : MonoBehaviour
+{
+ private Vector3 startPosition;
+
+ private Quaternion startRotation;
+
+ private float time;
+
+ [SerializeField]
+ private AnimationCurve yOffset;
+
+ [SerializeField]
+ private AnimationCurve xRotation;
+
+ [SerializeField]
+ private AnimationCurve yRotation;
+
+ [SerializeField]
+ private AnimationCurve zRotation;
+
+ private void Start()
+ {
+ time = Random.value * 10000f;
+ startPosition = base.transform.position;
+ startRotation = base.transform.rotation;
+ }
+
+ private void Update()
+ {
+ time += Time.deltaTime;
+ Quaternion quaternion = Quaternion.Euler(xRotation.Evaluate(time), yRotation.Evaluate(time), zRotation.Evaluate(time));
+ base.transform.rotation = startRotation * quaternion;
+ base.transform.position = startPosition + Vector3.up * yOffset.Evaluate(time);
+ }
+}