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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/BoatAnimation.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/BoatAnimation.cs')
-rw-r--r--GameCode/BoatAnimation.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/GameCode/BoatAnimation.cs b/GameCode/BoatAnimation.cs
deleted file mode 100644
index d038afa..0000000
--- a/GameCode/BoatAnimation.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using UnityEngine;
-
-public class BoatAnimation : MonoBehaviour
-{
- private Vector3 startPosition;
-
- private Quaternion startRotation;
-
- private float time;
-
- [SerializeField]
- private AnimationCurve yOffset;
-
- [SerializeField]
- private AnimationCurve xRotation;
-
- [SerializeField]
- private AnimationCurve yRotation;
-
- [SerializeField]
- private AnimationCurve zRotation;
-
- private void Start()
- {
- time = Random.value * 10000f;
- startPosition = base.transform.position;
- startRotation = base.transform.rotation;
- }
-
- private void Update()
- {
- time += Time.deltaTime;
- Quaternion quaternion = Quaternion.Euler(xRotation.Evaluate(time), yRotation.Evaluate(time), zRotation.Evaluate(time));
- base.transform.rotation = startRotation * quaternion;
- base.transform.position = startPosition + Vector3.up * yOffset.Evaluate(time);
- }
-}