diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/BuildingDestructionHandler.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/BuildingDestructionHandler.cs')
| -rw-r--r-- | GameCode/BuildingDestructionHandler.cs | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/GameCode/BuildingDestructionHandler.cs b/GameCode/BuildingDestructionHandler.cs deleted file mode 100644 index d03a975..0000000 --- a/GameCode/BuildingDestructionHandler.cs +++ /dev/null @@ -1,62 +0,0 @@ -using UnityEngine; - -public class BuildingDestructionHandler : MonoBehaviour -{ - public bool shakeCamera; - - public MeshRenderer mainMesh; - - public ParticleSystem debrisParticles; - - public ParticleSystem smokeParticles; - - public AudioSource destructionSource; - - public float destructionPitchRange = 0.2f; - - private ParticleSystem.ShapeModule debrisShape; - - private ParticleSystem.ShapeModule smokeShape; - - private float debrisPlaytime = 5f; - - private float debrisClock; - - private void Awake() - { - debrisShape = debrisParticles.shape; - smokeShape = smokeParticles.shape; - } - - private void OnEnable() - { - if (shakeCamera && (bool)CameraController.instance) - { - CameraController.instance.ShakePunch(); - } - debrisParticles.transform.position = mainMesh.transform.position; - debrisParticles.transform.rotation = mainMesh.transform.rotation; - smokeParticles.transform.position = mainMesh.transform.position; - smokeParticles.transform.rotation = mainMesh.transform.rotation; - debrisShape.scale = mainMesh.localBounds.size; - debrisShape.position = mainMesh.localBounds.center; - smokeShape.scale = mainMesh.localBounds.size; - smokeShape.position = mainMesh.localBounds.center; - debrisClock = 0f; - debrisParticles.Play(); - destructionSource.pitch = Random.Range(1f - destructionPitchRange, 1f + destructionPitchRange); - destructionSource.Play(); - } - - private void Update() - { - if (debrisParticles.isPlaying) - { - debrisClock += Time.deltaTime; - if (debrisClock >= debrisPlaytime) - { - debrisParticles.Pause(); - } - } - } -} |
