diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/CameraController.cs | |
+init
Diffstat (limited to 'GameCode/CameraController.cs')
| -rw-r--r-- | GameCode/CameraController.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/GameCode/CameraController.cs b/GameCode/CameraController.cs new file mode 100644 index 0000000..a95b27b --- /dev/null +++ b/GameCode/CameraController.cs @@ -0,0 +1,56 @@ +using System.Collections; +using UnityEngine; + +public class CameraController : MonoBehaviour +{ + public static CameraController instance; + + public AnimationCurve shakeCurve; + + public float shakeDuration = 1f; + + public float shakeScaleFactor = -1f; + + private Camera targetCamera; + + private float initialScale; + + private bool initialized; + + private void Awake() + { + if (instance != null) + { + Debug.LogWarning("More than one camera controller in the scene."); + } + instance = this; + } + + private void Start() + { + targetCamera = Camera.main; + initialScale = targetCamera.orthographicSize; + initialized = true; + } + + public void ShakePunch() + { + if (initialized) + { + StopAllCoroutines(); + StartCoroutine(ExecuteShake(shakeScaleFactor, shakeDuration)); + } + } + + private IEnumerator ExecuteShake(float scale, float duration) + { + float timer = 0f; + while (timer <= duration) + { + timer += Time.deltaTime; + targetCamera.orthographicSize = initialScale + shakeCurve.Evaluate(timer / duration) * scale; + yield return null; + } + targetCamera.orthographicSize = initialScale; + } +} |
