diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/Colorscheme.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/Colorscheme.cs')
| -rw-r--r-- | GameCode/Colorscheme.cs | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/GameCode/Colorscheme.cs b/GameCode/Colorscheme.cs deleted file mode 100644 index eac2adc..0000000 --- a/GameCode/Colorscheme.cs +++ /dev/null @@ -1,98 +0,0 @@ -using UnityEngine; - -[CreateAssetMenu(fileName = "New Color Scheme", menuName = "SimpleSiege/Colorscheme")] -public class Colorscheme : ScriptableObject -{ - public readonly Color dayLightColor = Color.white; - - public Color sunsetLightColor; - - public Color nightLightColor; - - public Color globalShadowColor; - - [Header("Enemies")] - public Color enemyLightColor; - - public Color enemyMidColor; - - [Header("Allies")] - public Color allyLightColor; - - public Color allyMidColor; - - [Header("Player")] - public Color playerLightColor; - - public Color playerMidColor; - - public Color playerCapeLightColor; - - public Color playerCapeMidColor; - - public Color playerCrownLightColor; - - public Color playerCrownMidColor; - - public Color horseLightColor; - - public Color horseMidColor; - - [Header("Buildings")] - public Color buildingLightColor; - - public Color buildingMidColor; - - public Color coinLightColor; - - public Color coinMidColor; - - [Header("Environment")] - public Color groundColor; - - public Color groundColorHigh; - - public Color groundColorLow; - - public Color treeLightColor; - - public Color treeMidColor; - - public Color rockLightColor; - - public Color rockMidColor; - - public Color waterLightColor; - - public Color waterSecondaryColor; - - public Color roadColor; - - [Header("UI")] - public Color upgradeInteractorColor; - - [Header("Post Processing")] - public float brightness; - - public Color topColorAdd = Color.black; - - public Color botColorAdd = Color.black; - - public float contrast = 1f; - - public float saturation = 1f; - - public float mix = 1f; - - [Header("Particles")] - public GameObject particlesToAttachToPlayer; - - private void OnValidate() - { - ColorAndLightManager colorAndLightManager = Object.FindObjectOfType<ColorAndLightManager>(); - if ((bool)colorAndLightManager) - { - colorAndLightManager.ApplyColorScheme(this); - } - } -} |
