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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/Colorscheme.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/Colorscheme.cs')
-rw-r--r--GameCode/Colorscheme.cs98
1 files changed, 0 insertions, 98 deletions
diff --git a/GameCode/Colorscheme.cs b/GameCode/Colorscheme.cs
deleted file mode 100644
index eac2adc..0000000
--- a/GameCode/Colorscheme.cs
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-using UnityEngine;
-
-[CreateAssetMenu(fileName = "New Color Scheme", menuName = "SimpleSiege/Colorscheme")]
-public class Colorscheme : ScriptableObject
-{
- public readonly Color dayLightColor = Color.white;
-
- public Color sunsetLightColor;
-
- public Color nightLightColor;
-
- public Color globalShadowColor;
-
- [Header("Enemies")]
- public Color enemyLightColor;
-
- public Color enemyMidColor;
-
- [Header("Allies")]
- public Color allyLightColor;
-
- public Color allyMidColor;
-
- [Header("Player")]
- public Color playerLightColor;
-
- public Color playerMidColor;
-
- public Color playerCapeLightColor;
-
- public Color playerCapeMidColor;
-
- public Color playerCrownLightColor;
-
- public Color playerCrownMidColor;
-
- public Color horseLightColor;
-
- public Color horseMidColor;
-
- [Header("Buildings")]
- public Color buildingLightColor;
-
- public Color buildingMidColor;
-
- public Color coinLightColor;
-
- public Color coinMidColor;
-
- [Header("Environment")]
- public Color groundColor;
-
- public Color groundColorHigh;
-
- public Color groundColorLow;
-
- public Color treeLightColor;
-
- public Color treeMidColor;
-
- public Color rockLightColor;
-
- public Color rockMidColor;
-
- public Color waterLightColor;
-
- public Color waterSecondaryColor;
-
- public Color roadColor;
-
- [Header("UI")]
- public Color upgradeInteractorColor;
-
- [Header("Post Processing")]
- public float brightness;
-
- public Color topColorAdd = Color.black;
-
- public Color botColorAdd = Color.black;
-
- public float contrast = 1f;
-
- public float saturation = 1f;
-
- public float mix = 1f;
-
- [Header("Particles")]
- public GameObject particlesToAttachToPlayer;
-
- private void OnValidate()
- {
- ColorAndLightManager colorAndLightManager = Object.FindObjectOfType<ColorAndLightManager>();
- if ((bool)colorAndLightManager)
- {
- colorAndLightManager.ApplyColorScheme(this);
- }
- }
-}