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| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/DaytimeSensitiveActivation.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/DaytimeSensitiveActivation.cs')
| -rw-r--r-- | GameCode/DaytimeSensitiveActivation.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/GameCode/DaytimeSensitiveActivation.cs b/GameCode/DaytimeSensitiveActivation.cs deleted file mode 100644 index aef1a95..0000000 --- a/GameCode/DaytimeSensitiveActivation.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; - -public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public DayNightCycle.Timestate activeTime; - - public GameObject target; - - public void OnDawn_AfterSunrise() - { - if (activeTime == DayNightCycle.Timestate.Day) - { - target.SetActive(value: true); - } - else - { - target.SetActive(value: false); - } - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - if (activeTime == DayNightCycle.Timestate.Night) - { - target.SetActive(value: true); - } - else - { - target.SetActive(value: false); - } - } - - private void Start() - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) - { - target.SetActive(activeTime == DayNightCycle.Timestate.Day); - } - else - { - target.SetActive(activeTime == DayNightCycle.Timestate.Night); - } - } -} |
