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| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/DebugBuildingDestroyer.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/DebugBuildingDestroyer.cs')
| -rw-r--r-- | GameCode/DebugBuildingDestroyer.cs | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/GameCode/DebugBuildingDestroyer.cs b/GameCode/DebugBuildingDestroyer.cs deleted file mode 100644 index 4e9d10c..0000000 --- a/GameCode/DebugBuildingDestroyer.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; - -public class DebugBuildingDestroyer : MonoBehaviour -{ - public LayerMask interactionLayer; - - public float interactionRadius = 4f; - - private void Update() - { - Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactionLayer); - Hp hp = null; - float num = float.PositiveInfinity; - Collider[] array2 = array; - foreach (Collider collider in array2) - { - Hp componentInParent = collider.GetComponentInParent<Hp>(); - if (!(componentInParent.gameObject == base.gameObject) && (bool)componentInParent) - { - float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position)); - if (num2 < num) - { - hp = componentInParent; - num = num2; - } - } - } - if ((bool)hp && Input.GetKeyDown(KeyCode.LeftShift)) - { - hp.TakeDamage(hp.maxHp); - } - } -} |
