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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/EndOfMatchScoreUIHelper.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/EndOfMatchScoreUIHelper.cs')
-rw-r--r--GameCode/EndOfMatchScoreUIHelper.cs636
1 files changed, 0 insertions, 636 deletions
diff --git a/GameCode/EndOfMatchScoreUIHelper.cs b/GameCode/EndOfMatchScoreUIHelper.cs
deleted file mode 100644
index 607cd37..0000000
--- a/GameCode/EndOfMatchScoreUIHelper.cs
+++ /dev/null
@@ -1,636 +0,0 @@
-using System.Collections;
-using I2.Loc;
-using MPUIKIT;
-using Rewired;
-using TMPro;
-using UnityEngine;
-
-public class EndOfMatchScoreUIHelper : MonoBehaviour
-{
- [Header("Pre Frame")]
- public GameObject preFrameParent;
-
- public GameObject mainFrameParent;
-
- public GameObject preFrameVictory;
-
- public GameObject preFrameDefeat;
-
- public RectTransform preFrameMask;
-
- public CanvasGroup preFrameCG;
-
- public CanvasGroup mainFrameCG;
-
- public float preFrameMaskTargetHeight;
-
- public AnimationCurve preFrameMaskACCurve;
-
- public float preFrameAnimationTime = 0.75f;
-
- public float preFrameWaittime;
-
- public AudioSource audioSource;
-
- [Header("Main Frame")]
- public TextMeshProUGUI baseScore;
-
- public TextMeshProUGUI goldScore;
-
- public TextMeshProUGUI mutatorScore;
-
- public TextMeshProUGUI overallScore;
-
- public TextMeshProUGUI bestScore;
-
- public TextMeshProUGUI levelDisplay;
-
- public TextMeshProUGUI xpDisplay;
-
- public TextMeshProUGUI levelUpLevelDisplay;
-
- public TextMeshProUGUI levelUpRewardDescription;
-
- public TextMeshProUGUI victoryDisplay;
-
- public TextMeshProUGUI defeatDisplay;
-
- public TextMeshProUGUI baseScoreName;
-
- public TextMeshProUGUI goldBonusName;
-
- public TextMeshProUGUI MutatorBonusName;
-
- public GameObject victoryParent;
-
- public GameObject defeatParent;
-
- public GameObject newHighscoreIndicator;
-
- public GameObject progressionBarParent;
-
- public GameObject demoMaxLevel;
-
- public GameObject regularMaxLevel;
-
- public GameObject rewardWaitIndicator;
-
- public GameObject victoryButtons;
-
- public GameObject defeatButtons;
-
- public GameObject dividerParent;
-
- public GameObject progressionBarORMaxLevelParent;
-
- public GameObject progressionBarOnly;
-
- public GameObject nextPerk;
-
- public MPImageBasic xpFill;
-
- public MPImageBasic nextUnlockIcon;
-
- public MPImageBasic nextunlockBG;
-
- public MPImageBasic levelUpRewardIcon;
-
- public MPImageBasic levelUpRewardBg;
-
- public MPImageBasic rewardWaitFill;
-
- public Color weaponBG;
-
- public Color perkBG;
-
- public Color mutatorBG;
-
- public Color perkpointBG;
-
- public Color buildingUpgradeBG;
-
- public ThronefallUIElement victorySelectedButton;
-
- public ThronefallUIElement defeatSelectedButton;
-
- public ThronefallUIElement rewardAcceptButton;
-
- public UIFrame rewardFrame;
-
- public AnimationCurve popShowCurve;
-
- public AnimationCurve bumpCurve;
-
- public AnimationCurve scoreFillWiggle;
-
- [Header("Settings")]
- [SerializeField]
- private float timeToFillUpABar = 3f;
-
- [SerializeField]
- private float waitAtBeginning = 0.25f;
-
- [SerializeField]
- private float waitAfterFillingUpABar = 0.25f;
-
- [SerializeField]
- private float waitAfterReward = 2f;
-
- [SerializeField]
- private float waitWhenMaxLevelAlreadyReached = 0.5f;
-
- private MetaLevel nextMetaLevel;
-
- private PerkManager perkManager;
-
- private Player input;
-
- private UIFrame frame;
-
- private bool inAnimation;
-
- private bool inScoreUnroll;
-
- private int baseScoreThisRound;
-
- private int goldScoreThisRound;
-
- private int mutatorScoreThisRound;
-
- private int overallScoreThisRound;
-
- private int animationNextScore;
-
- private float defaultWaitStep = 0.5f;
-
- private float minorWaitStep = 0.25f;
-
- private float animationStepA = 1.5f;
-
- private float animationStepB = 0.5f;
-
- private bool skipScoringAnimation;
-
- private Coroutine currentScoringAnimation;
-
- private void Update()
- {
- if (input.GetButtonDown("Interact") && inScoreUnroll)
- {
- if (currentScoringAnimation != null)
- {
- StopCoroutine(currentScoringAnimation);
- }
- currentScoringAnimation = null;
- audioSource.Stop();
- skipScoringAnimation = true;
- inScoreUnroll = false;
- }
- }
-
- public void OnActivate()
- {
- if (!inAnimation)
- {
- inAnimation = true;
- inScoreUnroll = false;
- skipScoringAnimation = false;
- perkManager = PerkManager.instance;
- input = ReInput.players.GetPlayer(0);
- frame = GetComponent<UIFrame>();
- mainFrameParent.SetActive(value: false);
- preFrameParent.SetActive(value: true);
- preFrameMask.sizeDelta = new Vector2(preFrameMask.sizeDelta.x, 0f);
- preFrameCG.alpha = 0f;
- if (LocalGamestate.Instance.CurrentState == LocalGamestate.State.AfterMatchVictory)
- {
- preFrameVictory.SetActive(value: true);
- preFrameDefeat.SetActive(value: false);
- audioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.Victory);
- }
- else
- {
- preFrameVictory.SetActive(value: false);
- preFrameDefeat.SetActive(value: true);
- audioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.Defeat);
- }
- StartCoroutine(ActivateAnimation());
- }
- }
-
- public void OnContinue()
- {
- SceneTransitionManager.instance.TransitionFromEndScreenToLevelSelect();
- }
-
- public void OnTryAgain()
- {
- SceneTransitionManager.instance.RestartCurrentLevel();
- }
-
- private IEnumerator ActivateAnimation()
- {
- float preFrameTimer = 0f;
- while (preFrameTimer < preFrameAnimationTime)
- {
- preFrameTimer += Time.unscaledDeltaTime;
- float num = preFrameMaskACCurve.Evaluate(Mathf.InverseLerp(0f, preFrameAnimationTime, preFrameTimer));
- Vector2 sizeDelta = new Vector2(preFrameMask.sizeDelta.x, Mathf.Lerp(0f, preFrameMaskTargetHeight, num));
- preFrameMask.sizeDelta = sizeDelta;
- preFrameCG.alpha = num;
- yield return null;
- }
- preFrameMask.sizeDelta = new Vector2(preFrameMask.sizeDelta.x, preFrameMaskTargetHeight);
- preFrameCG.alpha = 1f;
- victoryDisplay.text = LocalizationManager.GetTranslation("Menu/Victory") + ".";
- defeatDisplay.text = LocalizationManager.GetTranslation("Menu/Defeat") + ".";
- if (LocalGamestate.Instance.CurrentState == LocalGamestate.State.AfterMatchDefeat)
- {
- victoryParent.SetActive(value: false);
- defeatParent.SetActive(value: true);
- }
- else
- {
- victoryParent.SetActive(value: true);
- defeatParent.SetActive(value: false);
- }
- baseScore.gameObject.SetActive(value: false);
- baseScoreName.gameObject.SetActive(value: false);
- goldScore.gameObject.SetActive(value: false);
- goldBonusName.gameObject.SetActive(value: false);
- mutatorScore.gameObject.SetActive(value: false);
- MutatorBonusName.gameObject.SetActive(value: false);
- dividerParent.SetActive(value: false);
- progressionBarORMaxLevelParent.SetActive(value: false);
- levelDisplay.gameObject.SetActive(value: false);
- newHighscoreIndicator.SetActive(value: false);
- victoryButtons.SetActive(value: false);
- defeatButtons.SetActive(value: false);
- demoMaxLevel.SetActive(value: false);
- regularMaxLevel.SetActive(value: false);
- progressionBarParent.SetActive(value: true);
- yield return new WaitForSecondsRealtime(preFrameWaittime);
- mainFrameCG.alpha = 0f;
- mainFrameParent.SetActive(value: true);
- float mainFrameFadeTimer = 0f;
- float fadeTime = 0.25f;
- while (mainFrameFadeTimer < fadeTime)
- {
- mainFrameFadeTimer += Time.unscaledDeltaTime;
- mainFrameCG.alpha = mainFrameFadeTimer / fadeTime;
- yield return null;
- }
- mainFrameCG.alpha = 1f;
- preFrameParent.SetActive(value: false);
- Time.timeScale = 0f;
- currentScoringAnimation = StartCoroutine(UnrollScores());
- while (currentScoringAnimation != null)
- {
- yield return null;
- }
- if (skipScoringAnimation)
- {
- SkipUnrollScores();
- }
- if (SceneTransitionManager.instance.TotalScoreFromLastMatchIsNewPersonalRecord)
- {
- newHighscoreIndicator.SetActive(value: true);
- yield return StartCoroutine(PopShowTransform(newHighscoreIndicator.transform, ThronefallAudioManager.Instance.audioContent.NewHighscore, popShowCurve, 0.5f));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- }
- else
- {
- newHighscoreIndicator.SetActive(value: false);
- }
- int xpToGive = SceneTransitionManager.instance.TotalScoreFromLastMatch;
- GetNextMetaLevel();
- if (nextMetaLevel != null)
- {
- UpdateLevelingBar();
- }
- levelDisplay.text = LocalizationManager.GetTranslation("Menu/Level") + " <style=\"Body Numerals\">" + perkManager.level;
- levelDisplay.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(levelDisplay.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildB, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- progressionBarORMaxLevelParent.SetActive(value: true);
- StartCoroutine(PopShowTransform(progressionBarORMaxLevelParent.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildC, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(defaultWaitStep);
- inAnimation = true;
- if (nextMetaLevel != null)
- {
- nextUnlockIcon.sprite = nextMetaLevel.reward.icon;
- nextunlockBG.color = GetColorForEquippable(nextMetaLevel.reward);
- UpdateLevelingBar();
- yield return StartCoroutine(FillUpXPBar(xpToGive));
- }
- else
- {
- yield return new WaitForSecondsRealtime(waitWhenMaxLevelAlreadyReached);
- }
- inAnimation = false;
- LevelProgressManager.instance.GetLevelDataForScene(SceneTransitionManager.instance.ComingFromGameplayScene).SaveScoreAndStatsToBestIfBest(_endOfMatch: true);
- SteamManager.Instance.UploadHighscore(SceneTransitionManager.instance.TotalScoreFromLastMatch, SceneTransitionManager.instance.ComingFromGameplayScene);
- SaveLoadManager.instance.SaveGame();
- if (LocalGamestate.Instance.CurrentState == LocalGamestate.State.AfterMatchDefeat)
- {
- defeatButtons.SetActive(value: true);
- frame.Select(defeatSelectedButton);
- }
- else
- {
- victoryButtons.SetActive(value: true);
- frame.Select(victorySelectedButton);
- }
- inAnimation = false;
- yield return null;
- }
-
- private void GetNextMetaLevel()
- {
- nextMetaLevel = perkManager.NextMetaLevel;
- if (nextMetaLevel == null)
- {
- EnableMaxLevelReachedUI();
- }
- }
-
- private void EnableMaxLevelReachedUI()
- {
- progressionBarParent.SetActive(value: false);
- regularMaxLevel.SetActive(value: true);
- AchievementManager.UnlockAchievement(AchievementManager.Achievements.MAXLEVEL_REACHED);
- }
-
- private void EnableDemoLockedUI()
- {
- progressionBarParent.SetActive(value: false);
- demoMaxLevel.SetActive(value: true);
- }
-
- private void EnableRewardDisplayUI()
- {
- levelUpLevelDisplay.text = LocalizationManager.GetTranslation("Menu/Level") + " <style=\"Body Numerals\">" + (1 + perkManager.level);
- levelUpRewardIcon.sprite = nextMetaLevel.reward.icon;
- levelUpRewardBg.color = GetColorForEquippable(nextMetaLevel.reward);
- levelUpRewardDescription.text = "<style=\"Header\"><size=30>" + LocalizationManager.GetTranslation(nextMetaLevel.reward.LOCIDENTIFIER_NAME) + "</style><style=\"Body Light\"><size=20>\n" + LocalizationManager.GetTranslation(nextMetaLevel.reward.LOCIDENTIFIER_DESCRIPTION);
- UIFrameManager.ShowLevelUpReward();
- }
-
- private void UpdateLevelingBar()
- {
- xpDisplay.text = perkManager.xp + " / " + nextMetaLevel.requiredXp;
- xpFill.fillAmount = (float)perkManager.xp / (float)nextMetaLevel.requiredXp;
- }
-
- private IEnumerator UnrollScores()
- {
- inScoreUnroll = true;
- baseScoreThisRound = SceneTransitionManager.instance.IngameScoreFromLastMatch;
- goldScoreThisRound = SceneTransitionManager.instance.GoldBonusScoreFromLastMatch;
- mutatorScoreThisRound = SceneTransitionManager.instance.MutatorBonusScoreFromLastMatch;
- overallScoreThisRound = 0;
- animationNextScore = 0;
- baseScore.text = baseScoreThisRound.ToString();
- goldScore.text = goldScoreThisRound.ToString();
- mutatorScore.text = mutatorScoreThisRound.ToString();
- overallScore.text = overallScoreThisRound.ToString();
- bestScore.text = SceneTransitionManager.instance.LevelDataFromLastMatch.highscoreBest.ToString();
- dividerParent.SetActive(value: true);
- StartCoroutine(PopShowTransform(dividerParent.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildB, popShowCurve, animationStepB));
- baseScoreName.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(baseScoreName.transform, null, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- baseScore.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(baseScore.transform, null, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- yield return AddToOverallScore(baseScoreThisRound, animationStepA);
- goldBonusName.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(goldBonusName.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildC, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- goldScore.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(goldScore.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildA, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- yield return AddToOverallScore(goldScoreThisRound, animationStepA);
- MutatorBonusName.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(MutatorBonusName.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildC, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- mutatorScore.gameObject.SetActive(value: true);
- StartCoroutine(PopShowTransform(mutatorScore.transform, ThronefallAudioManager.Instance.audioContent.PointScreenBuildA, popShowCurve, animationStepB));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- yield return AddToOverallScore(mutatorScoreThisRound, animationStepA);
- currentScoringAnimation = null;
- }
-
- private void SkipUnrollScores()
- {
- baseScoreThisRound = SceneTransitionManager.instance.IngameScoreFromLastMatch;
- goldScoreThisRound = SceneTransitionManager.instance.GoldBonusScoreFromLastMatch;
- mutatorScoreThisRound = SceneTransitionManager.instance.MutatorBonusScoreFromLastMatch;
- overallScoreThisRound = SceneTransitionManager.instance.TotalScoreFromLastMatch;
- baseScore.text = baseScoreThisRound.ToString();
- goldScore.text = goldScoreThisRound.ToString();
- mutatorScore.text = mutatorScoreThisRound.ToString();
- overallScore.text = overallScoreThisRound.ToString();
- newHighscoreIndicator.SetActive(SceneTransitionManager.instance.TotalScoreFromLastMatchIsNewPersonalRecord);
- bestScore.text = SceneTransitionManager.instance.LevelDataFromLastMatch.highscoreBest.ToString();
- dividerParent.SetActive(value: true);
- baseScoreName.gameObject.SetActive(value: true);
- baseScore.gameObject.SetActive(value: true);
- goldBonusName.gameObject.SetActive(value: true);
- goldScore.gameObject.SetActive(value: true);
- MutatorBonusName.gameObject.SetActive(value: true);
- mutatorScore.gameObject.SetActive(value: true);
- dividerParent.transform.localScale = Vector3.one;
- baseScoreName.transform.localScale = Vector3.one;
- baseScore.transform.localScale = Vector3.one;
- goldBonusName.transform.localScale = Vector3.one;
- goldScore.transform.localScale = Vector3.one;
- MutatorBonusName.transform.localScale = Vector3.one;
- mutatorScore.transform.localScale = Vector3.one;
- overallScore.transform.localScale = Vector3.one;
- StartCoroutine(LockInScoreBump(0.5f));
- }
-
- private IEnumerator AddToOverallScore(int scoreToAdd, float animTime)
- {
- if (scoreToAdd == 0)
- {
- yield return new WaitForSecondsRealtime(0.15f);
- yield break;
- }
- audioSource.clip = ThronefallAudioManager.Instance.audioContent.PointFill;
- audioSource.loop = true;
- audioSource.Play();
- animationNextScore += scoreToAdd;
- float timer = 0f;
- while (timer < animTime)
- {
- timer += Time.unscaledDeltaTime;
- overallScore.text = Mathf.RoundToInt(Mathf.Lerp(overallScoreThisRound, animationNextScore, Mathf.InverseLerp(0f, animTime, timer))).ToString();
- yield return null;
- }
- overallScoreThisRound = animationNextScore;
- overallScore.text = overallScoreThisRound.ToString();
- audioSource.Stop();
- audioSource.loop = false;
- yield return StartCoroutine(LockInScoreBump(0.5f));
- }
-
- private IEnumerator LockInScoreBump(float animTime)
- {
- audioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointLockInMajor, 0.85f);
- float timer = 0f;
- while (timer < animTime)
- {
- timer += Time.unscaledDeltaTime;
- overallScore.transform.localScale = Vector3.one * bumpCurve.Evaluate(Mathf.InverseLerp(0f, animTime, timer));
- yield return null;
- }
- overallScore.transform.localScale = Vector3.one;
- }
-
- private IEnumerator Bump(float animTime, Transform target, AudioClip clip)
- {
- if ((bool)clip)
- {
- audioSource.PlayOneShot(clip);
- }
- float timer = 0f;
- while (timer < animTime)
- {
- timer += Time.unscaledDeltaTime;
- target.transform.localScale = Vector3.one * bumpCurve.Evaluate(Mathf.InverseLerp(0f, animTime, timer));
- yield return null;
- }
- target.transform.localScale = Vector3.one;
- }
-
- private IEnumerator PopShowTransform(Transform target, AudioClip clip, AnimationCurve curve, float animTime)
- {
- if ((bool)clip)
- {
- audioSource.PlayOneShot(clip);
- }
- float timer = 0f;
- while (timer < animTime)
- {
- timer += Time.unscaledDeltaTime;
- target.localScale = Vector3.one * curve.Evaluate(Mathf.InverseLerp(0f, animTime, timer));
- yield return null;
- }
- target.localScale = Vector3.one;
- }
-
- private IEnumerator FillUpXPBar(int xp)
- {
- int xpToGive = xp;
- float xpFillSpeed = (float)nextMetaLevel.requiredXp / timeToFillUpABar;
- _ = perkManager.xp;
- float xpFillFloat = perkManager.xp;
- audioSource.clip = ThronefallAudioManager.Instance.audioContent.PointFill;
- audioSource.loop = true;
- audioSource.Play();
- float progressionBarWiggleTime = 0f;
- while (xpToGive > 0 && nextMetaLevel != null)
- {
- if (!audioSource.isPlaying)
- {
- audioSource.Play();
- }
- progressionBarWiggleTime += Time.unscaledDeltaTime * 10f;
- progressionBarOnly.transform.localScale = Vector3.one * scoreFillWiggle.Evaluate(progressionBarWiggleTime);
- int num = nextMetaLevel.requiredXp - perkManager.xp;
- int num2;
- if (input.GetButtonDown("Interact") || nextMetaLevel == null)
- {
- num2 = xpToGive;
- }
- else
- {
- xpFillFloat += xpFillSpeed * Time.unscaledDeltaTime;
- num2 = Mathf.RoundToInt(xpFillFloat) - perkManager.xp;
- }
- if (num2 > num)
- {
- num2 = num;
- }
- perkManager.xp += num2;
- xpToGive -= num2;
- UpdateLevelingBar();
- if (nextMetaLevel != null && perkManager.xp >= nextMetaLevel.requiredXp)
- {
- audioSource.Stop();
- rewardAcceptButton.gameObject.SetActive(value: false);
- rewardWaitIndicator.SetActive(value: true);
- audioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.LevelUp);
- StartCoroutine(Bump(0.5f, nextPerk.transform, null));
- yield return new WaitForSecondsRealtime(0.5f);
- EnableRewardDisplayUI();
- perkManager.xp = 0;
- xpFillFloat = 0f;
- perkManager.UnlockedEquippables.Add(nextMetaLevel.reward);
- perkManager.level++;
- GetNextMetaLevel();
- float timer = 0f;
- while (timer < waitAfterReward && (timer == 0f || !input.GetButtonDown("Interact")))
- {
- timer += Time.unscaledDeltaTime;
- rewardWaitFill.fillAmount = timer / waitAfterReward;
- yield return null;
- }
- rewardAcceptButton.gameObject.SetActive(value: true);
- rewardWaitIndicator.SetActive(value: false);
- rewardFrame.Select(rewardAcceptButton);
- while (!frame.Interactable)
- {
- yield return null;
- }
- if (nextMetaLevel != null)
- {
- xpFillSpeed = (float)nextMetaLevel.requiredXp / timeToFillUpABar;
- levelDisplay.text = LocalizationManager.GetTranslation("Menu/Level") + " <style=\"Body Numerals\">" + perkManager.level;
- nextUnlockIcon.sprite = nextMetaLevel.reward.icon;
- nextunlockBG.color = GetColorForEquippable(nextMetaLevel.reward);
- }
- Time.timeScale = 0f;
- }
- yield return null;
- }
- progressionBarOnly.transform.localScale = Vector3.one;
- audioSource.Stop();
- audioSource.loop = false;
- StartCoroutine(Bump(animationStepB, progressionBarParent.transform, ThronefallAudioManager.Instance.audioContent.PointLockInMinor));
- yield return new WaitForSecondsRealtime(minorWaitStep);
- }
-
- private Color GetColorForEquippable(Equippable e)
- {
- Color white = Color.white;
- if (e is EquippableWeapon)
- {
- white = weaponBG;
- }
- if (e is EquippablePerk)
- {
- white = perkBG;
- }
- if (e is PerkPoint)
- {
- white = perkpointBG;
- }
- if (e is EquippableMutation)
- {
- white = mutatorBG;
- }
- if (e is EquippableBuildingUpgrade)
- {
- white = buildingUpgradeBG;
- }
- return white;
- }
-
- private void OnDisable()
- {
- inAnimation = false;
- }
-}