diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/GPUInstanced.cs | |
+init
Diffstat (limited to 'GameCode/GPUInstanced.cs')
| -rw-r--r-- | GameCode/GPUInstanced.cs | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/GameCode/GPUInstanced.cs b/GameCode/GPUInstanced.cs new file mode 100644 index 0000000..46c4d3e --- /dev/null +++ b/GameCode/GPUInstanced.cs @@ -0,0 +1,80 @@ +using UnityEngine; + +public class GPUInstanced : MonoBehaviour +{ + private MeshRenderer mr; + + private GPUInstancingManager gpui; + + private bool started; + + private bool eenabled; + + private Mesh mesh; + + private Material mat; + + private void Start() + { + if (mr == null) + { + mr = GetComponent<MeshRenderer>(); + } + if (mr == null) + { + Object.Destroy(this); + return; + } + if (gpui == null) + { + gpui = GPUInstancingManager.Instance; + } + if (gpui == null) + { + Object.Destroy(this); + return; + } + mesh = mr.GetComponent<MeshFilter>().sharedMesh; + mat = mr.sharedMaterial; + if (eenabled) + { + mr.enabled = false; + gpui.AddVirtualMeshRenderer(mesh, mat, base.transform); + } + started = true; + } + + private void OnEnable() + { + eenabled = true; + if (started) + { + mr.enabled = false; + gpui.AddVirtualMeshRenderer(mesh, mat, base.transform); + } + } + + private void OnDisable() + { + eenabled = false; + if (started) + { + gpui.RemoveVirtualMeshRenderer(mesh, mat, base.transform); + } + } + + public void OnMeshOrMaterialUpdate(Mesh newMesh, Material newMat) + { + if (newMesh != mesh || newMat != mat) + { + gpui.UpdateVirtualMeshRenderer(mesh, mat, newMesh, newMat, base.transform); + mesh = newMesh; + mat = newMat; + } + } + + private void Update() + { + OnMeshOrMaterialUpdate(mesh, mr.sharedMaterial); + } +} |
