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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/GPUInstanced.cs
+init
Diffstat (limited to 'GameCode/GPUInstanced.cs')
-rw-r--r--GameCode/GPUInstanced.cs80
1 files changed, 80 insertions, 0 deletions
diff --git a/GameCode/GPUInstanced.cs b/GameCode/GPUInstanced.cs
new file mode 100644
index 0000000..46c4d3e
--- /dev/null
+++ b/GameCode/GPUInstanced.cs
@@ -0,0 +1,80 @@
+using UnityEngine;
+
+public class GPUInstanced : MonoBehaviour
+{
+ private MeshRenderer mr;
+
+ private GPUInstancingManager gpui;
+
+ private bool started;
+
+ private bool eenabled;
+
+ private Mesh mesh;
+
+ private Material mat;
+
+ private void Start()
+ {
+ if (mr == null)
+ {
+ mr = GetComponent<MeshRenderer>();
+ }
+ if (mr == null)
+ {
+ Object.Destroy(this);
+ return;
+ }
+ if (gpui == null)
+ {
+ gpui = GPUInstancingManager.Instance;
+ }
+ if (gpui == null)
+ {
+ Object.Destroy(this);
+ return;
+ }
+ mesh = mr.GetComponent<MeshFilter>().sharedMesh;
+ mat = mr.sharedMaterial;
+ if (eenabled)
+ {
+ mr.enabled = false;
+ gpui.AddVirtualMeshRenderer(mesh, mat, base.transform);
+ }
+ started = true;
+ }
+
+ private void OnEnable()
+ {
+ eenabled = true;
+ if (started)
+ {
+ mr.enabled = false;
+ gpui.AddVirtualMeshRenderer(mesh, mat, base.transform);
+ }
+ }
+
+ private void OnDisable()
+ {
+ eenabled = false;
+ if (started)
+ {
+ gpui.RemoveVirtualMeshRenderer(mesh, mat, base.transform);
+ }
+ }
+
+ public void OnMeshOrMaterialUpdate(Mesh newMesh, Material newMat)
+ {
+ if (newMesh != mesh || newMat != mat)
+ {
+ gpui.UpdateVirtualMeshRenderer(mesh, mat, newMesh, newMat, base.transform);
+ mesh = newMesh;
+ mat = newMat;
+ }
+ }
+
+ private void Update()
+ {
+ OnMeshOrMaterialUpdate(mesh, mr.sharedMaterial);
+ }
+}