diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/LaunchableDefenseMechanismInteractor.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/LaunchableDefenseMechanismInteractor.cs')
| -rw-r--r-- | GameCode/LaunchableDefenseMechanismInteractor.cs | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/GameCode/LaunchableDefenseMechanismInteractor.cs b/GameCode/LaunchableDefenseMechanismInteractor.cs deleted file mode 100644 index c408385..0000000 --- a/GameCode/LaunchableDefenseMechanismInteractor.cs +++ /dev/null @@ -1,83 +0,0 @@ -using UnityEngine; - -public class LaunchableDefenseMechanismInteractor : InteractorBase, DayNightCycle.IDaytimeSensitive -{ - public GameObject focusIndicator; - - public LaunchableProjectile projectilePrefab; - - public Transform projectileSpawn; - - public bool autoReloadOnDawn = true; - - private LaunchableProjectile currentProjectile; - - private void Start() - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - Reload(); - if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) - { - base.gameObject.SetActive(value: false); - } - } - - public override void Focus(PlayerInteraction player) - { - if ((bool)currentProjectile) - { - focusIndicator.SetActive(value: true); - } - } - - public override void InteractionBegin(PlayerInteraction player) - { - if ((bool)currentProjectile) - { - currentProjectile.Launch(); - currentProjectile.transform.parent = null; - currentProjectile = null; - Unfocus(player); - } - } - - public void OnDawn_AfterSunrise() - { - base.gameObject.SetActive(value: false); - if (autoReloadOnDawn) - { - Reload(); - } - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - base.gameObject.SetActive(value: true); - } - - public override void Unfocus(PlayerInteraction player) - { - focusIndicator.SetActive(value: false); - } - - public void Reload() - { - if (!currentProjectile) - { - currentProjectile = Object.Instantiate(projectilePrefab, projectileSpawn.transform.position, projectileSpawn.transform.rotation, base.transform.parent); - } - } - - private void OnDrawGizmos() - { - Gizmos.color = Color.black; - Gizmos.DrawWireMesh(projectilePrefab.GetComponentInChildren<MeshFilter>().sharedMesh, 0, projectileSpawn.position, projectileSpawn.rotation, projectilePrefab.transform.localScale); - Gizmos.color = Color.magenta; - Gizmos.DrawLine(projectileSpawn.position, projectileSpawn.position + projectileSpawn.forward * 15f); - Gizmos.DrawWireSphere(projectileSpawn.position + projectileSpawn.forward * 15f, 0.3f); - } -} |
