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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/LoadSceneOnTop.cs
+init
Diffstat (limited to 'GameCode/LoadSceneOnTop.cs')
-rw-r--r--GameCode/LoadSceneOnTop.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/GameCode/LoadSceneOnTop.cs b/GameCode/LoadSceneOnTop.cs
new file mode 100644
index 0000000..c514abe
--- /dev/null
+++ b/GameCode/LoadSceneOnTop.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LoadSceneOnTop : MonoBehaviour
+{
+ [SerializeField]
+ private string sceneNameToLoad;
+
+ private void Start()
+ {
+ LoadScene();
+ }
+
+ public void LoadScene()
+ {
+ if (!string.IsNullOrEmpty(sceneNameToLoad))
+ {
+ SceneManager.LoadScene(sceneNameToLoad, LoadSceneMode.Additive);
+ }
+ else
+ {
+ Debug.LogError("Scene name is not specified. Please provide a valid scene name.");
+ }
+ }
+}