diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/LvlSelectTabButton.cs | |
+init
Diffstat (limited to 'GameCode/LvlSelectTabButton.cs')
| -rw-r--r-- | GameCode/LvlSelectTabButton.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/GameCode/LvlSelectTabButton.cs b/GameCode/LvlSelectTabButton.cs new file mode 100644 index 0000000..45f6b60 --- /dev/null +++ b/GameCode/LvlSelectTabButton.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class LvlSelectTabButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler +{ + public int tabNumber; + + private bool mouseIsOver; + + private Color colorBasic; + + private Image image; + + [SerializeField] + private Color hoverColor; + + [SerializeField] + private Color selectedColor; + + public bool selected; + + private void Start() + { + image = GetComponent<Image>(); + colorBasic = image.color; + } + + public void OnPointerEnter(PointerEventData eventData) + { + mouseIsOver = true; + } + + public void OnPointerExit(PointerEventData eventData) + { + mouseIsOver = false; + } + + private void Update() + { + image.color = (mouseIsOver ? hoverColor : colorBasic); + if (selected) + { + image.color = selectedColor; + } + if (Input.GetMouseButtonDown(0)) + { + _ = mouseIsOver; + } + } +} |
