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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/OnDamageFeedbackHandler.cs
+init
Diffstat (limited to 'GameCode/OnDamageFeedbackHandler.cs')
-rw-r--r--GameCode/OnDamageFeedbackHandler.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/GameCode/OnDamageFeedbackHandler.cs b/GameCode/OnDamageFeedbackHandler.cs
new file mode 100644
index 0000000..82aed25
--- /dev/null
+++ b/GameCode/OnDamageFeedbackHandler.cs
@@ -0,0 +1,28 @@
+using UnityEngine;
+
+public class OnDamageFeedbackHandler : MonoBehaviour
+{
+ public Hp target;
+
+ public MaterialFlasherFX flasher;
+
+ public GameObject onDmgByPlayerFX;
+
+ private void Start()
+ {
+ target.OnReceiveDamage.AddListener(TakeDamage);
+ }
+
+ private void TakeDamage(bool causedByPlayer)
+ {
+ if (causedByPlayer)
+ {
+ Object.Instantiate(onDmgByPlayerFX, target.transform.position + Vector3.up * target.hitFeedbackHeight, onDmgByPlayerFX.transform.rotation);
+ flasher.TriggerFlash(special: true);
+ }
+ else
+ {
+ flasher.TriggerFlash(special: false);
+ }
+ }
+}