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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/OnDamageFeedbackHandler.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/OnDamageFeedbackHandler.cs')
-rw-r--r--GameCode/OnDamageFeedbackHandler.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/GameCode/OnDamageFeedbackHandler.cs b/GameCode/OnDamageFeedbackHandler.cs
deleted file mode 100644
index 82aed25..0000000
--- a/GameCode/OnDamageFeedbackHandler.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using UnityEngine;
-
-public class OnDamageFeedbackHandler : MonoBehaviour
-{
- public Hp target;
-
- public MaterialFlasherFX flasher;
-
- public GameObject onDmgByPlayerFX;
-
- private void Start()
- {
- target.OnReceiveDamage.AddListener(TakeDamage);
- }
-
- private void TakeDamage(bool causedByPlayer)
- {
- if (causedByPlayer)
- {
- Object.Instantiate(onDmgByPlayerFX, target.transform.position + Vector3.up * target.hitFeedbackHeight, onDmgByPlayerFX.transform.rotation);
- flasher.TriggerFlash(special: true);
- }
- else
- {
- flasher.TriggerFlash(special: false);
- }
- }
-}