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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/PhysicalCoinAnimator.cs
+init
Diffstat (limited to 'GameCode/PhysicalCoinAnimator.cs')
-rw-r--r--GameCode/PhysicalCoinAnimator.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/GameCode/PhysicalCoinAnimator.cs b/GameCode/PhysicalCoinAnimator.cs
new file mode 100644
index 0000000..2f44485
--- /dev/null
+++ b/GameCode/PhysicalCoinAnimator.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class PhysicalCoinAnimator : MonoBehaviour
+{
+ public float animationTime = 0.5f;
+
+ public AnimationCurve animationCurve;
+
+ private float clock;
+
+ private void Awake()
+ {
+ base.transform.localScale = Vector3.zero;
+ }
+
+ private void Update()
+ {
+ clock += Time.deltaTime;
+ base.transform.localScale = Vector3.one * animationCurve.Evaluate(clock / animationTime);
+ if (clock >= animationTime)
+ {
+ base.transform.localScale = Vector3.one;
+ Object.Destroy(this);
+ }
+ }
+}