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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PhysicalCoinAnimator.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/PhysicalCoinAnimator.cs')
-rw-r--r--GameCode/PhysicalCoinAnimator.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/GameCode/PhysicalCoinAnimator.cs b/GameCode/PhysicalCoinAnimator.cs
deleted file mode 100644
index 2f44485..0000000
--- a/GameCode/PhysicalCoinAnimator.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-
-public class PhysicalCoinAnimator : MonoBehaviour
-{
- public float animationTime = 0.5f;
-
- public AnimationCurve animationCurve;
-
- private float clock;
-
- private void Awake()
- {
- base.transform.localScale = Vector3.zero;
- }
-
- private void Update()
- {
- clock += Time.deltaTime;
- base.transform.localScale = Vector3.one * animationCurve.Evaluate(clock / animationTime);
- if (clock >= animationTime)
- {
- base.transform.localScale = Vector3.one;
- Object.Destroy(this);
- }
- }
-}