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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PlayerAttackAnimator.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/PlayerAttackAnimator.cs')
-rw-r--r--GameCode/PlayerAttackAnimator.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/GameCode/PlayerAttackAnimator.cs b/GameCode/PlayerAttackAnimator.cs
deleted file mode 100644
index 10407a6..0000000
--- a/GameCode/PlayerAttackAnimator.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PlayerAttackAnimator : MonoBehaviour
-{
- public List<OneShotAnimationBase> animations = new List<OneShotAnimationBase>();
-
- private ManualAttack playerAttack;
-
- public void AssignAttack(ManualAttack attack)
- {
- playerAttack = attack;
- playerAttack.onAttack.AddListener(TriggerAnimations);
- }
-
- private void TriggerAnimations()
- {
- if (!base.gameObject.activeInHierarchy)
- {
- return;
- }
- foreach (OneShotAnimationBase animation in animations)
- {
- animation.Trigger();
- }
- }
-}