diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PlayerHpRegen.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/PlayerHpRegen.cs')
| -rw-r--r-- | GameCode/PlayerHpRegen.cs | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/GameCode/PlayerHpRegen.cs b/GameCode/PlayerHpRegen.cs deleted file mode 100644 index d739844..0000000 --- a/GameCode/PlayerHpRegen.cs +++ /dev/null @@ -1,60 +0,0 @@ -using UnityEngine; - -[RequireComponent(typeof(Hp))] -public class PlayerHpRegen : MonoBehaviour -{ - private Hp hp; - - public float delayTillRegenerationStarts; - - public float timeToRegenerateFullHealth; - - private float timeSinceLastTakenDamage; - - private float hpRemember; - - private bool heavyArmorEquipped; - - private bool godsLotionEquipped; - - private bool godOfDeseaseActive; - - [SerializeField] - private Equippable heavyArmorPerk; - - [SerializeField] - private Equippable godsLotionPerk; - - private void Start() - { - hp = GetComponent<Hp>(); - hpRemember = hp.HpValue; - heavyArmorEquipped = PerkManager.IsEquipped(heavyArmorPerk); - godsLotionEquipped = PerkManager.IsEquipped(godsLotionPerk); - if (heavyArmorEquipped) - { - timeToRegenerateFullHealth *= PerkManager.instance.heavyArmor_HpMultiplyer; - hp.maxHp *= PerkManager.instance.heavyArmor_HpMultiplyer; - hp.Heal(float.MaxValue); - } - if (godsLotionEquipped) - { - delayTillRegenerationStarts *= PerkManager.instance.godsLotion_RegenDelayMultiplyer; - timeToRegenerateFullHealth /= PerkManager.instance.godsLotion_RegenRateMultiplyer; - } - } - - private void Update() - { - timeSinceLastTakenDamage += Time.deltaTime; - if (hp.HpValue < hpRemember) - { - timeSinceLastTakenDamage = 0f; - } - hpRemember = hp.HpValue; - if (timeSinceLastTakenDamage >= delayTillRegenerationStarts) - { - hp.Heal(hp.maxHp / timeToRegenerateFullHealth * Time.deltaTime); - } - } -} |
