diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PlayerManager.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/PlayerManager.cs')
| -rw-r--r-- | GameCode/PlayerManager.cs | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/GameCode/PlayerManager.cs b/GameCode/PlayerManager.cs deleted file mode 100644 index 8fe94dd..0000000 --- a/GameCode/PlayerManager.cs +++ /dev/null @@ -1,68 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class PlayerManager : MonoBehaviour -{ - private static PlayerManager instance; - - protected List<PlayerMovement> registeredPlayers = new List<PlayerMovement>(); - - public static PlayerManager Instance => instance; - - public PlayerMovement[] RegisteredPlayers => registeredPlayers.ToArray(); - - private void Awake() - { - if (instance != null) - { - Object.Destroy(instance); - Debug.LogWarning("Found more than one player manager in scene. Destroyed old one."); - } - instance = this; - } - - public static void RegisterPlayer(PlayerMovement player) - { - if (!instance) - { - Debug.Log("No PlayerManager exists in scene."); - } - else - { - instance.registeredPlayers.Add(player); - } - } - - public static void UnregisterPlayer(PlayerMovement player) - { - if (!instance) - { - Debug.Log("No PlayerManager exists in scene."); - } - else - { - instance.registeredPlayers.Remove(player); - } - } - - public static PlayerMovement GetClosestPlayer(Vector3 position) - { - if (!instance) - { - Debug.Log("No PlayerManager exists in scene."); - return null; - } - PlayerMovement result = null; - float num = float.PositiveInfinity; - foreach (PlayerMovement registeredPlayer in instance.registeredPlayers) - { - float num2 = Vector3.Distance(position, registeredPlayer.transform.position); - if (num2 < num) - { - num = num2; - result = registeredPlayer; - } - } - return result; - } -} |
