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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PlayerUpgradeManager.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/PlayerUpgradeManager.cs')
-rw-r--r--GameCode/PlayerUpgradeManager.cs70
1 files changed, 0 insertions, 70 deletions
diff --git a/GameCode/PlayerUpgradeManager.cs b/GameCode/PlayerUpgradeManager.cs
deleted file mode 100644
index 5a07815..0000000
--- a/GameCode/PlayerUpgradeManager.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using UnityEngine;
-
-public class PlayerUpgradeManager : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- public static PlayerUpgradeManager instance;
-
- public float playerDamageMultiplyer = 1f;
-
- public bool assassinsTraining;
-
- public bool godlyCurse;
-
- public bool magicArmor;
-
- public bool commander;
-
- public float godlyCurseDamageMultiplyer = 1.5f;
-
- private int damageIncreases;
-
- [SerializeField]
- private Equippable glassCanon;
-
- [SerializeField]
- private float glassCanon_dmgMulti = 1.5f;
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Start()
- {
- if ((bool)DayNightCycle.Instance)
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- }
- if (PerkManager.instance.CommanderModeActive)
- {
- playerDamageMultiplyer *= PerkManager.instance.commanderModeSelfDmgMulti;
- }
- if (PerkManager.instance.GlassCanonActive)
- {
- playerDamageMultiplyer *= PerkManager.instance.glassCanon_dmgMulti;
- }
- }
-
- public void OnDusk()
- {
- GetStrongerIfInWarriorMode();
- }
-
- public void OnDawn_AfterSunrise()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- GetStrongerIfInWarriorMode();
- }
-
- public void GetStrongerIfInWarriorMode()
- {
- while (PerkManager.instance.WarriorModeActive && damageIncreases < EnemySpawner.instance.Wavenumber)
- {
- damageIncreases++;
- playerDamageMultiplyer *= Mathf.Pow(PerkManager.instance.warriorModeSelfDmgMultiMax, 1f / (float)EnemySpawner.instance.WaveCount);
- }
- }
-}